MAGICIAN MALE (from Ragnarok Battle Offline)
converted by _glook

This is the 3rd major pre-release of 4, with a final version after the 4 pre-releases. Each
pre-release cooresponds to one of the builds. So this is WIP3 release, aka the "Hybrid Build
Release". In this release, the Hybrid Build is complete, along with some bugfixes. In between major pre-releases, I may release "minor pre-releases" at my discretion.

Thanks for your interest, and I hope you have fun!

For future updates, you may want to check http://uglook.net/mugen/



CHANGELIST:

WIP3 beta (Hybrid Build release) [May 29, 2011]
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* Shorted time to perform Damascus Daggar and Lightening Kick to reduce the dash effect
* The number that appears in SP Recovery now faces properly when on right side
* Implemented Perfect Guard
* Hybrid build completed
** Fire Wall added
** Fire Blast added
** Vertical Fire Wall added


WIP2 beta (Magic Build release) [Jan. 30, 2011]
-------------------------------
* Fixed a bug where damascus dagger and lightening kick can be done midair
* Fixed a bug where Fireball's bomb didn't have any knockback
* Fixed a bug where hitboxes aren't right size (due to hitboxes not scaling in helpers)
* Fixed a bug where text boxes stack on top of each other instead of replacing
* Fixed air dash gravity
* Reduced attack strength from 100 to 75.
* Soul Strike is now grazable, meaning if enemy is in state 100 (running), it will miss.
* Damage reduction implemented on strong attacks (each additional strong attack has reduced damage in a combo)
* Added build selector
* Darkened Soul Strike text box
* Easier to pull off Damascus Dagger and Lightening Kick
* Added victory quotes
* Decreased damage of magic attacks by 80%
* Magic Build completed
** Cold Bolt Enabled
** Fire Bolt Enabled
** Stone Curse Added
** Thunderstorm Added
** Safety Wall Added
** Dispell Safety Coat Added
** Safety Coat Hyper Added


WIP1 beta2 (Battle Build release 2) [Sept, 7, 2010]
-----------------------------------
* Attack reduced from 110 to 100
* Dual directional input times increased from 15 to 20.
* localcoord is now 640x480. All of the velocities have been altered accordingly.
* ceil added to all attacks to prevent debug spam
* End win overview sprites changed to get rid of white space.
* End win overview fits in 720p
* New intro, walking in
* Taunt, rock paper sissors
* Time out draw and time out lose animations added
* Changed balance to use lvl 25 instead of lvl 30.
* Natural regen slowed down.
* SP regen skill is now set to 250.
* AI is now affected by difficulty level.
* Transparency issues for Napalm Field and Hammer Strike fixed.


WIP1 beta (Battle Build release)
--------------------------------
* Character released