How to play:
Move around with
the directional arrows and shoot by clicking on the screen (the pellets will go
in that general direction).
After defeating a certain number of enemies, the
round number goes up and a green power up appears on screen. The slash makes you
move faster, the square gives you more HP, the sideways stick on a ball makes
your pellets move faster, the circle makes everything on the screen die, and the
three balls give you autoshot (click to toggle it on and off). Anything blue is
an enemy but only the squares and the blue ball on a stick may be shot at (and
the blue ball on a stick can't be destroyed, only repelled).
Why this game exists:
During my junior year in high
school, I would goof around and make silly side projects during
my classtime during AP Java (which actually didn't really differ
all that much from my other programming courses in high school). After the AP
exam at the end of the year, instead of letting her kids have free time to do
what they want (for me, that would be more silly programs), she instead assigned
us to do a final game project, since she saw how much time we were spending on
making games and decided we should for some reason get a grade on it. This
pissed me off and I thought, "FINE. I'll make a stupid game about a stupid ball
on a stupid stick that shoots things a blocks." Of course, after I finished the
basics, I added a points system, and then power ups, and then different enemy
types and started to go nuts on it.
In the end, though,
I still wanted to keep working on my personal stuff
instead.