This is an altered version of Green Greens, similar in build to Pokémon Stadium.
A flat version of Peach's Castle
A flat version of Great Bay
Modified version of top left portion of Hyrule Temple
Turned into a neutral/counterpick stage with the removal of some stage elements.
A more competitive version of Yoshi's Island.
The crazy version of Corneria in adventure mode
A version of the snag the trophies stage that's more competitive
Turned into a neutral stage, similar to Smashville in Brawl.
A more competitive version of Big Blue.
A simplified version of Jungle Japes
A simplified version of Mushroom Kingdoms
A simplified version of Mushroom Kingdoms II
If there are attribute changes, there will be an attribute table listing all the changes. The table will simply list the attribute in the first column and the value in the second.
If there are any changes to any moves, those changes are reflected in the "Moves" table. The moves table has the following columns:
See SSB Wiki's Game Physics or Smashpedia Terms pages for more info. Much of the info here was either gotten and sometimes directly lifted from those sources.
Name | Speed | Damage | Knockback | Other |
---|---|---|---|---|
Mach PunchNeutral attackFrom Gentlemen Knee ![]() |
No longer starts automatically in any situation; requires a 4th button press to activate from Gentlemen's knee. | |||
Raptor BoostSide Special![]() ![]() |
COOL: 44 -> 32 (in Air) LAND: 40 -> 30 (from Air) |
Can act after the move connects (except for jump) | ||
Falcon DiveUp Special![]() ![]() |
LAND: 30 -> 28 | The drift after somersault increased from .85 to 1.0. | ||
Falcon KickDown Special![]() ![]() |
LAND: -44% | |||
Spot DodgeGround Dodge![]() ![]() ![]() |
COOL: 32 -> 28 |
Name | Speed | Damage | Knockback | Other |
---|---|---|---|---|
PoundNeutral Attack![]() |
Range Increased | |||
UpswingNeutral AttackFrom Pound ![]() |
Range Increased | |||
Hammer SwingForward tilt![]() ![]() |
Range Increased | |||
Hammer SpinUp tilt![]() ![]() |
Range Increased | |||
Shin AttackDown Tilt![]() ![]() |
IASA: 29 -> 24 | 5 -> 6 |
GROW: 90 -> 80 ANGLE: 70 -> 30 |
Range Increased |
ScoopDash attackRun ![]() |
Range Increased | |||
Ice HammerForward Smash![]() ![]() |
Hitboxes last 1 more frame | |||
Icicle CrasherUp Smash![]() ![]() |
Range Increased | |||
Icy WhirlwindNeutral AerialAir ![]() |
Big range Increased Big hitbox size increase |
|||
Hammer SlamForward AerialAir ![]() ![]() |
10 -> 11 (hitbox 1) | ANGLE: 70 -> 270 (hitbox 1) |
Hitbox 0 can now hit grounded opponents. Note: Hitbox 1 is the main hitbox, which is the biggest outermost hitbox, basically the hammer head. Note: Hitbox 0 is a tiny hitbox basically inside hitbox 1 for the handle of the hammer, which meteor spikes. Mote: Hitbox 2 is a hitbox for Popo or Nana's hands. Knocks opponents away instead of down. |
|
Reverse SwingBack AerialAir ![]() ![]() |
Range Increased | |||
Hammer ReachUp AerialAir ![]() ![]() |
LAND: 32 -> 24 | Range Increased | ||
Hammer RideDown AerialAir ![]() ![]() |
Range Increased | |||
Cold HeadbuttPummelDuring Grab ![]() |
Range Increased | |||
Squall HammerSide Special![]() ![]() |
Hitboxes last an additional frame on Popo only |
Name | Speed | Damage | Knockback | Other |
---|---|---|---|---|
Left JabNeutral Attack![]() |
CAN USE Right Cross: 14 -> 10 | |||
Reflex TestDown Tilt![]() ![]() |
IASA: 35 -> 25 | |||
SlideDash AttackRun ![]() |
Right foot has hitbox for entire active frames of move. | |||
DefibrillatorForward Smash![]() ![]() |
Hitboxes last 3 more frames | |||
Dr. KickNeutral AerialAir ![]() |
Strong hit comes out earlier | |||
Dr. PunchForward AerialAir ![]() ![]() |
DUR: 74 -> 49 | |||
GrabGrab![]() |
Slightly Bigger | |||
Dash GrabDash GrabRun ![]() |
Slightly Bigger | |||
Super Jump PunchUp Special![]() ![]() |
LAND: 30 -> 15 | |||
Dr. TornadoDown Special![]() ![]() |
Horizontal momentum in air: 0.5 -> 0.6 Each tap raises him: 1.2 -> 1.3 Maximum vertical momentum gained from tapping: 1.4 -> 1.7 |
Attribute | Value |
---|---|
Friction |
0.09 -> 0.07 |
Shield Size |
12 -> 14 |
Name | Speed | Damage | Knockback | Other |
---|---|---|---|---|
Pika KickForward Tilt![]() ![]() |
+2 | Variable damage, based on attack angle. | ||
Tail SmackUp Tilt![]() ![]() |
7 -> 9 | GROW: 124 -> 104 | ||
Tail SweepDown Tilt![]() ![]() |
7 -> 9 | |||
Running HeadbuttDash AttackRun ![]() |
IASA: 50 -> 40 | New animation | ||
ThundershockForward Smash![]() ![]() |
START: 16 -> 12 | |||
Tail SomersaultUp Smash![]() ![]() |
7 -> 11 (late) |
BASE: 5 -> 20 (late) GROW: 48 -> 100 (late) ANGLE: 361 -> 40 (late) |
||
Electric FlowerDown Smash![]() ![]() |
ANG: 220 -> 170 | |||
Electric DrillForward AerialAir ![]() ![]() |
LAND: 20 -> 13 IASA: 40 -> 30 |
SHLD: 0 -> 3 |
BASE: 0 -> 38 GROW: 100 -> 32 SET: 30 -> 0 ANGLE: 361 -> 76 |
Can combo into grab/Usmash and connects better |
GliderBack AerialAir ![]() ![]() |
LAND: 30 -> 20 | 12 -> 14 (strong) | BASE: 20 -> 25 (strong) | Sweetspot hitboxes are more powerful |
Tail ChopUp AerialAir ![]() ![]() |
LAND: 26 -> 22 | |||
Electric ScrewDown AerialAir ![]() ![]() |
START: 14 -> 10 LAND: 40 -> 25 |
GROW: 100 -> 80 ANGLE: 361 -> 35 |
||
ElectrocutionForward ThrowFrom Grab ![]() |
2 -> 5 (last hit) | GROW: 110 (last hit) | ||
Electric SlamDown ThrowFrom Grab ![]() |
IASA: 46 -> 38 | |||
Forward Getup RollForward Getup RollFrom Back Plant ![]() |
Invincibility Frames: 14 -> 19 | |||
Skull BashSide Special![]() ![]() |
Initial velocity: 1.4 -> 1.55 | |||
ThunderDown Special![]() ![]() |
COOL: 35 -> 25 | 10 -> 12 (bolt) |
Attribute | Value |
---|---|
Air Mobility |
0.0125 -> 0.0225 |
Name | Speed | Damage | Knockback | Other |
---|---|---|---|---|
StraightNeutral Attack![]() |
IASA: 18 -> 14 | |||
CannonNeutral AttackFrom Straight ![]() |
IASA: 30 -> 25 |
BASE: 15 -> 30 GROW: 100 -> 90 |
||
Heel KickUp Tilt![]() ![]() |
Shin invincibility from frames 6-20 | |||
Earth BlasterDown Tilt![]() ![]() |
IASA: 43 -> 36 | |||
Cover FireUp Smash![]() ![]() |
COOL: 41 -> 47 |
2 (foot) 17 (explosion) SHLD: 12 (explosion) 10 (residual) SHLD: 0 (residual) |
BASE: 0 (foot) GROW: 0 (foot) SET: 94 (foot) ANGLE: 140 (foot) BASE: 40 -> 50 (explosion) GROW: 88 (explosion) ANGLE: 90 (explosion) BASE: 50 (residual) GROW: 85 (residual) ANGLE: 90 (residual) |
New Animation and Move Foot (Start): - Weak hitboxes around foot that pops upward toward cannon Explosion (Frames 13 to 16) - Samus pumps cannon upward - Shoots an explosion from cannon for a strong upward attack - Hitboxes cover Samus's cannon and body Residual (Frames 17 to 21) - Weaker residual hitboxes settle around the cannon - The body hitboxes disappear |
Grappling HookGrabStand/Run/Extender ![]() |
Can now grab airborne opponents (does not apply to extender) |
|||
Charge ShotNeutral Special![]() ![]() |
+1 (all Levels) SHLD: = to level number |
|||
Homing MissileWeak Side Special![]() ![]() |
DUR: 110 -> 150 | Better Homing Value: 0.019198623 -> .2 | ||
BombDown Special![]() ![]() |
BASE: 10 -> 40 GROW: 45 -> 35 ANGLE: 361 -> 90 |
Attribute | Value |
---|---|
Initial Dash Velocity |
1.3 -> 1.33 |
Run Terminal Velocity |
1.35 -> 1.38 |
Jump Startup Lag |
6 -> 5 |
Landing Lag |
5 -> 4 |
Name | Speed | Damage | Knockback | Other |
---|---|---|---|---|
Gerudo UppercutUp Tilt![]() ![]() |
?? | ?? | ?? |
New Animation Basically a slowed down Gerudo Dragon Combo move at low % Kill move at high % |
Iron ShoulderDash AttackRun ![]() |
"True" invincibility on clean hit for 3 frames | |||
Swooping KeeseNeutral AerialAir ![]() |
Kick hitboxes last +3 frames | |||
Thunder DropDown AerialAir ![]() ![]() |
LAND: 35 -> 32 | |||
GrabGrab![]() |
Slightly more disjointed | |||
Dash GrabDash GrabRun ![]() |
Slightly more disjointed | |||
Gerudo DragonSide Special![]() ![]() |
COOL: 44 -> 32 (in Air) | Can act after move connects (except for jump) | ||
Dark DiveUp Special![]() ![]() |
LAND: 30 -> 26 | Horizontal Momentum: .85 -> 1.15 | ||
Wizard's FootDown Special![]() ![]() |
LAND: -44% | |||
Spot DodgeSpot Dodge![]() ![]() ![]() |
IASA: 32 -> 27 |
Attribute | Value |
---|---|
Aerial Mobility/Acceleration |
0.025 -> 0.035 |
Max Horizontal Air Velocity |
0.68 -> 0.7132 |
Initial Dash Speed |
1.3 -> 1.4 |
Short Hop to Apex |
1.4 -> 1.5 |
Dash Length |
11 -> 15 |
Name | Speed | Damage | Knockback | Other |
---|---|---|---|---|
Plumber's RumpNeutral AttackFrom Right Jab ![]() |
BASE: 10 -> 50 GROW: 100 -> 80 |
|||
Plumber KickForward Tilt![]() ![]() |
SET: 1 -> 0 (down angled) | |||
Heel KickDown Tilt![]() ![]() |
IASA: 35 -> 25 | 9 -> 12 | Now harms shields ("Because why not") | |
Fist of FearDash AttackRun ![]() |
2 -> 4 (final hit) |
ANGLE: 361 -> 280 (normal hits) BASE: 2 -> 60 (final hit) |
||
Trowel StabForward Smash![]() ![]() |
IASA: 42 -> 38 | +1 | ||
Breakdance SweepDown Smash![]() ![]() |
GROW: 80 -> 90 | |||
Chop ChopForward Aerial![]() ![]() |
IASA: 33 -> 24 | "Highly spammable. Hilarious" | ||
Bicycle KickUp Aerial![]() ![]() |
START: 5 -> 4 DUR: 8 -> 11 |
ANGLE: 55 -> 65 | ||
Screwdriver KickDown Aerial![]() ![]() |
Meteor Smash hitbox takes priority if overlap with other hitbox | |||
TauntTaunt |
SET: 100 -> 166 ANGLE: 280 -> 290 |
Now spikes | ||
Down the DrainDown ThrowFrom Grab ![]() |
ANGLE: 110 -> 105 | |||
FireballNeutral Special![]() |
Now ground/land cancelable | |||
Green MissileSide Special![]() ![]() |
Misfire rate: 1/8 -> 1/6 | |||
Super Jump PunchUp Special![]() ![]() |
20 -> 22 (air sweetspot) |
BASE: 58 -> 70 (air sweetspot) GROW: 72 -> 74 (air sweetspot) |
Horizontal distance affected by tilt of control stick (Air Control): 2.0 -> 20.0 Aerial mobility in freefalll: 0.6 -> 1.8 Air sweepspot hitbox much bigger |
|
Luigi CycloneDown Special![]() ![]() |
Tap lift multiplier: 0.08 -> 0.24 Max vertical momentum from taps: 0.8 -> 1.8 Final hit crotch hitbox moved to head on grounded version No longer needs to be "charged" by using it on stage. Works like Mario's Cyclone |
Attribute | Value |
---|---|
Initial Dash Velocity |
1.5 -> 1.626 |
Aerial Mobility/Acceleration |
0.025 -> 0.0425 |
Maximum Horizontal Air Velocity |
0.86 -> 0.94 |
Name | Speed | Damage | Knockback | Other |
---|---|---|---|---|
Toe KickNeutral AttackFrom Right Cross ![]() |
BASE: 10 -> 30 GROW: 100 -> 95 |
|||
Plumber KickForward Tilt![]() ![]() |
ANGLE: 361 -> 30 (down angled) SET: 1 -> 0 (down angled) |
|||
UppercutUp Tilt![]() ![]() |
IASA: 30 -> 26 | |||
Leg SweepDown Tilt![]() ![]() |
IASA: 35 -> 24 | |||
SlideDash AttackRun ![]() |
IASA: 38 -> 34 | Hitboxes moved toward right leg | ||
Fire GloveForward Smash![]() ![]() |
+1 (angled sourspot) +4 (normal sourspot) |
BASE: Increased (sourspot) | ||
Plumber's BootNeutral AerialAir ![]() |
BASE: 20 -> 25 (Clean) GROW: 100 -> 104 (Clean) |
|||
PlungerForward AerialAir ![]() ![]() |
START: 18 -> 14 DUR: 74 -> 45 IASA: 60 |
15 -> 14 | Autocancels on frame 58 | |
Drop KickBack AerialAir ![]() ![]() |
GROW: 100 -> 105 | |||
Bicycle KickUp AerialAir ![]() ![]() |
IASA: 30 -> 24 | ANGLE: 55 -> 65 (frame 6) | ||
Drill KickDown AerialAir ![]() ![]() |
LAND: 23 -> 20 IASA: 38 -> 33 |
|||
Mario TornadoDown Special![]() ![]() |
Horizontal Momentum (Air): 0.5 -> 1.4 Max Vertical Momentum Gained from tapping: 1.4 -> 1.55 |
Name | Speed | Damage | Knockback | Other |
---|---|---|---|---|
SlashNeutral Attack![]() |
IASA: 20 -> 16 | |||
Counter SlashNeutral AttackFrom Slash ![]() |
IASA: 17 -> 13 | |||
StabNeutral AttackFrom Counter Slash ![]() |
BASE: 10 -> 30 | |||
Sword ChopForward Tilt![]() ![]() |
BASE: 5 -> 15 ANGLE: 361 -> 35 |
|||
Half Moon SwipeUp Tilt![]() ![]() |
IASA: 32 -> 30 | 8 -> 9 | BASE: 20 -> 50 GROW: 128 -> 100 ANGLE: 85 |
|
Grass CutterDown Tilt![]() ![]() |
START: 14 -> 8 | ANGLE: 280 -> 70 (hitbox 0 to 2, hilt to middle) ANGLE: 70 -> 280 (hitbox 3, the tip) |
||
Running HackDash AttackRun ![]() |
IASA: 40 -> 36 | ANGLE: 361 -> 30 | ||
Sword SliceForward Smash![]() ![]() |
IASA: 50 -> 40 |
BASE: 0 GROW: 100 SET: 40 ANGLE: 75 -> 361 (middle) ANGLE: 75 -> 10 (hilt) ANGLE: 75 -> 35 (lower end) ANGLE: 75 -> 361 (tip) |
Can chain into Double Sword Slice 4 frames earlier | |
Double Sword SliceForward SmashFrom Sword Slice ![]() |
12 -> 13 | Bigger hitboxes | ||
Triple Sword SwipeUp Smash![]() ![]() |
First slash has reworked hitbox timer frame: 10 -> 5 Hitboxes are bigger (connects better) |
|||
Sword SweepDown Smash![]() ![]() |
IASA: 42 -> 37 (asynch) | ANGLE: 70 -> 30 | Weaker hitboxes more uniform with strong hitbox | |
Hylian KickNeutral AerialAir ![]() |
GROW: 100 -> 110 (clean) ANGLE: 361 -> 60 (late) |
Late hitbox start frame: 6 -> 8 | ||
Spinning SwordForward AerialAir ![]() ![]() |
START: 14 -> 7 | 11 -> 13 (first hit) | BASE: 5 -> 22 (first hit) BASE: 0 -> 44 (second hit) GROW: 90 -> 70 (second hit) |
Sweetspot hitbox duration: 3 -> 6 |
Double KickBackward AerialAir ![]() ![]() |
10 (both hits) | ANGLE: 64 (both hits) BASE: 18 (both hits) GROW: 117 |
Sweetspot hitbox duration: 3 -> 6 | |
Sword PlantDown AerialAir ![]() ![]() |
LAND: 50 -> 40 | BASE: 40 -> 45 (verticals) | ||
HookshotGrab![]() |
Can grab airborne opponents | |||
Running HookshotDash GrabRun ![]() |
Can grab airborne opponents | |||
Kick OutForward ThrowFrom Grab ![]() |
BASE: 25 -> 45 ANGLE: 55 -> 27 |
|||
Reverse Kick OutBack ThrowFrom Grab ![]() |
BASE: 24 -> 44 | |||
Sword LaunchUp ThrowFrom Grab ![]() |
BASE: 18 -> 64 GROW: 230 -> 70 |
|||
Fire BowNeutral Special![]() |
COOL: 24 -> 18 | BASE: 45 -> 60 | Deals greater stun Size: 256 -> 512 |
|
BoomerangSide Special![]() ![]() |
START: 27 -> 22 | |||
Spin AttackUp Special![]() ![]() |
ANGLE: 80 -> 32 (Grounded final hit) | Hitbox size increased to match animation Final hitbox increased |
||
Backward RollBackward Roll![]() ![]() ![]() |
IASA: 37 -> 31 |
Attribute | Value |
---|---|
Friction |
0.1 -> 0.08 |
Jump Startup Lag |
6 -> 5 |
Initial Dash Velocity |
1.3 -> 1.4 |
Name | Speed | Damage | Knockback | Other |
---|---|---|---|---|
Counter SlashNeutral AttackFrom Slash ![]() |
Made to be like Brawl's I.E. higher angle |
Connects better to Stab | ||
StabNeutral AttackFrom Counter Slash ![]() |
6 -> 5 | BASE: 10 -> 50 GROW: 100 -> 70 ANGLE: 361 -> 30 |
||
Sword ChopForward Tilt![]() ![]() |
START: 16 -> 11 | BASE: 5 -> 20 ANGLE: 361 -> 30 |
||
Half-Moon SwipeUp Tilt![]() ![]() |
9 -> 13 | BASE: 30 -> 38 GROW: +? |
||
Grass CutterDown Tilt![]() ![]() |
START: 14 -> 9 | Every hitbox meteor smashes | ||
Running HackDash AttackRun ![]() |
IASA: 40 -> 36 | BASE: 10 -> 65 GROW: 100 -> 55 |
||
Sword SliceForward Smash![]() ![]() |
IASA: 50 -> 40 (first hit) | BASE: Increased (first hit) | ||
Triple Sword SwipeUp Smash![]() ![]() |
START: Decreased | Reduced (first two hits) GROW: Increased (final hit) |
All hitboxes bigger Added hitboxes near body Hitboxes are out sooner and longer Overall, connects better |
|
Sword SweepDown Smash![]() ![]() |
13 -> 14 (first hit) 11 -> 16 (second hit) |
GROW: Increased (Both hits) | ||
Hylian KickNeutral AerialAir ![]() |
12 -> 13 (clean) | BASE: Increased (clean) | Late hit start frame: 6 -> 8 | |
Spinning SwordForward AerialAir ![]() ![]() |
13 -> 14 (first hit) |
BASE: 5 -> 25 (first hit) BASE: 0 -> 30 (second hit) GROW: 90 -> 100 (second hit) ANGLE: 361 -> 25 (second hit) |
No pause between hitboxes Second hit start frame: 30 -> 24 |
|
Double KickBackward AerialAir ![]() ![]() |
ANGLE: 361 -> 72 (first hit) | Second hit hitboxes slightly larger | ||
Stab-UpUp AerialAir ![]() ![]() |
GROW: 85 -> 95 | |||
Sword PlantDown AerialAir ![]() ![]() |
GROW: 80 -> 90 (initial impact) | |||
HookshotGrab![]() |
Can grab airborne opponents | |||
Dash HookshotDash GrabRun ![]() |
Can grab airborne opponents | |||
Kick OutForward ThrowFrom Grab ![]() |
6 -> 9 | BASE: 25 -> 50 GROW: 110 -> 80 ANGLE: 55 -> 35 |
||
Reverse Kick OutBackward ThrowFrom Grab ![]() |
6 -> 9 | BASE: 24 -> 51 GROW: 110 -> 86 |
||
Sword LaunchUp ThrowFrom Grab ![]() |
6 -> 7 | GROW: 230 -> 90 ANGLE: 90 -> 80 |
||
BowNeutral Special![]() |
BASE: 8 -> 16 GROW: 50 -> 80 ANGLE: 70 -> 361 |
Hitboxes slightly larger Uncharged velocity: 1.3 -> 2.0 Charged velocity: 5.0 -> 7.5 |
||
BoomerangSide Special![]() ![]() |
START: 27 -> 22 | 6 -> 8 (non-smashed) | ||
Aerial Spin AttackAerial Up SpecialAir ![]() ![]() |
4 -> 5 (final hit) | GROW: Increased (final hit) | ||
BombDown Special![]() ![]() |
IASA: 39 -> 34 (bomb pull) | 4 -> 8 | GROW: Increased | |
Backward RollBackward Roll![]() ![]() ![]() |
IASA: 37 -> 31 |
Attribute | Value |
---|---|
Weight |
114 -> 116 |
Shield Size |
17.5 -> 21.875 |
Chest/Tie Hurtbox |
Removed |
Name | Speed | Damage | Knockback | Other |
---|---|---|---|---|
SwipeNeutral Attack![]() |
ANGLE: Towards DK (Sweetspot) | Increased range | ||
UppercutNeutral AttackFrom Swipe ![]() |
BASE: Increased ANGLE: Higher |
Increased range | ||
Backhand SlapForward Tilt![]() ![]() |
Increased | BASE: Increased | Increased range | |
Spider Web SwipeUp Tilt![]() ![]() |
START: -1 DUR: +2 IASA: 40 -> 36 |
Increased (Middle hitbox) | BASE: Increased (Middle hitbox) | Increased range |
Slouch SlapDown Tilt![]() ![]() |
+1 | Increased range | ||
Konga KickDash AttackRun ![]() |
IASA: 55 -> 36 | "Not terrible anymore" | ||
Kong KlapForward Smash![]() ![]() |
IASA: 55 -> 50 | SHLD: Increased | BASE: Increased | Much bigger hitboxes |
Ape ApplauseUp Smash![]() ![]() |
+1 SHLD: Lots! |
BASE: Increased ANGLE: Vertical |
Increased range | |
Twin BeatDown Smash![]() ![]() |
IASA: 56 -> 51 | +1 SHLD: 0 -> Exists |
BASE: Increased | |
Kong WhirlNeutral AerialAir ![]() |
BASE: Stronger | Extremely large hitboxes | ||
Hammer KnuckleForward AerialAir ![]() ![]() |
START: 25 -> 20 | BASE: Slightly increased | ||
Back KickBackward AerialAir ![]() ![]() |
BASE: Increased | Increased range | ||
Flying HeadbuttUp AerialAir ![]() ![]() |
Hitbox lasts one more frame | |||
Flying StompDown AerialAir ![]() ![]() |
DUR: 54 -> 44 | Autocancels much earlier Increased range |
||
GrabGrab![]() |
Range greatly extended | |||
Dash Grab Run ![]() |
Range Extended | |||
Giant PunchNeutral Special![]() |
+2 (Shoulder) | BASE: Increased (Shoulder) | No freefalll on air punch No longer loses charge when hit from Spinning Kong Increased range |
|
HeadbuttSide Special![]() ![]() |
+8 | BASE: Increased | Frames of invincibility on exit: 18 -> 1 Opponnent grounded time reduced |
|
Spinning Kong (Ground)Up Special![]() ![]() |
12 -> 10 (Front sweetspot) |
BASE: Reduced (Front sweetspot) BASE: Increased (2nd half weak hits) |
Front sweetspot hitbox bigger Grounded Mobility: 0.025 -> 0.05 |
|
Spinning Kong (Air)Aerial Up SpecialAir ![]() ![]() |
Horizontal Velocity: 1.4 -> 1.75 Aerial Mobility: .05 -> .07 |
|||
Hand SlapDown Special![]() ![]() |
COOL: 20 -> 10 | BASE: Decreased GROW: Increased ANGLE: Vertical |
||
Getup Forward RollGetup Forward RollFrom Faceplant ![]() |
invincibility Frames: 14 -> 19 | |||
Spot DodgeSpot Dodge![]() ![]() ![]() |
IASA: 37 -> 32 |
Attribute | Value |
---|---|
Aerial Mobility/Acceleration |
0.028 -> 0.049 |
Weight |
108 -> 111 |
Double Jump Armor Rating |
120 -> 140 |
Name | Speed | Damage | Knockback | Other |
---|---|---|---|---|
Dino KickForward Tilt![]() ![]() |
GROW: 80 -> 85 | |||
Tail SnapUp Tilt![]() ![]() |
10 -> 11 | Hitbox size increased | ||
Tail SweepDown Tilt![]() ![]() |
IASA: 24 -> 21 | |||
Noggin KnockDash AttackRun ![]() |
8 -> 7 (late) | BASE: 15 -> 25 (clean and late) | Body hitbox removed | |
Noggin Floggin'Forward Smash![]() ![]() |
16 -> 17 | BASE: Increased | ||
Jumping HeadbuttUp Smash![]() ![]() |
COOL: Less | 14 -> 15 | BASE: 26 -> 30 | Hitboxes and head invincibility last one more frame |
Double Tail WhipDown Smash![]() ![]() |
COOL: Less | |||
Yoshi's KickNeutral AerialAir ![]() |
BASE: Increased tiny bit (clean) | Outer foot hitbox increased to match actual foot size | ||
Noggin DunkForward AerialAir ![]() ![]() |
START: 18 -> 15 | |||
Tail WagBackward AerialAir ![]() ![]() |
4 -> 8 (final hit) | BASE: 10 -> 40 (all hits) GROW: 100 -> 30 (hits 1 to 3) GROW: 100 -> 80 (hit 4) ANGLE: 60 -> 70 (hit 4) |
||
Dino FlipUp AerialAir ![]() ![]() |
LAND: 19 -> 16 | +1 | BASE: Increased tiny bit | |
Flutter KickDown AerialAir ![]() ![]() |
LAND: 26 -> 24 | |||
Sticky TongueGrab![]() |
START: 18 -> 12 COOL: 79 -> 54 |
Can grab airborne opponents | ||
Sticky Tongue (dash)Dash GrabRun ![]() |
Can grab airborne opponents Mouth hitbox is bigger Mouth hitboxes out for same duration as tongue hitboxes |
|||
Spit OutForward ThrowFrom Grab ![]() |
6 -> 8 | BASE: 40 -> 15 GROW: 66 -> 100 ANGLE: 45 -> 30 |
||
Spin 'n' SpitBackward ThrowFrom Grab ![]() |
6 -> 7 | BASE: 40 -> 55 ANGLE: 45 -> 35 |
||
Spit UpUp ThrowFrom Grab ![]() |
COOL: -10 | BASE: 60 -> 76 GROW: 43 -> 70 |
||
Egg LayNeutral Special![]() |
Damage Multiplier when egged: 0.5 -> 0.8 Enemy Invincibility Upon Breaking Out of egg (frames): 14 -> 1 |
|||
Egg RollSide Special![]() ![]() |
Initial horizontal boost: 0.0 -> 1.0 Removed free fall Minimum length in egg roll (frames): 50 -> 0 Egg gravity: 3.0 -> 2.4 Air Acceleration: 1.6 -> 1.84 Double hitbox size inside egg to better match egg shape |
|||
Yoshi BombDown Special![]() ![]() |
LAND: 40 -> 33 | 4 (connecting) | GROW: 100 (connecting) SET: 110 (connecting) ANGLE: 80 (connecting) |
Grounded version has connecting hitbox into sweetspot on leap: - Size: 1000 - X-offset: 2500 - Y-offset: 1800 |
ShieldShield![]() ![]() |
Goes into egg on frame 9 instead of 6 |
Attribute | Value |
---|---|
Friction |
0.1 -> 0.07 |
Initial Run Velocity |
1.1 -> 1.25 |
Jump Start-Up Lag |
6 -> 5 |
Aerial Mobility/Acceleration |
0.038 -> 0.064 |
Name | Speed | Damage | Knockback | Other |
---|---|---|---|---|
Short FlashNeutral Attack![]() |
2 -> 3 (final hit) SHLD: Exists (all hits) |
BASE: 10 -> 20 (final hit) GROW: 100 -> 120 (final hit) |
||
Mystic SwipeForward Tilt![]() ![]() |
START: 12 -> 8 | Outer hitbox extended to improve space control | ||
Protective SweepUp Tilt![]() ![]() |
START: 11 -> 6 | |||
TripDown Tilt![]() ![]() |
IASA: 30 -> 26 | BASE: 20 -> 30 | Hitbox out longer | |
Magical PushDash AttackRun ![]() |
SHLD: Exists | BASE: 50 -> 70 (clean) BASE: 20 -> 30 (late) |
||
Shining PalmForward Smash![]() ![]() |
ANGLE: Toward Zelda (non-final hit) | |||
Power SweepUp Smash![]() ![]() |
Reworked hitbox ranges to connect better Reworked hitbox timings to connect better |
|||
Compass SpinDown Smash![]() ![]() |
11 -> 12 (first hit) | GROW: 90 -> 95 (first hit) GROW: 80 -> 85 (second hit) |
||
Magic SpinNeutral AerialAir ![]() |
SHLD: Exists | BASE: 40 -> 30 GROW: 130/120 -> 80 |
Larger hitboxes Hitbox behind more disjointed Given electric effect to weaken crouch cancelling Landing hitbox added, which lasts 6 frames (3 on L-Cancel) |
|
Condensed BlastUp AerialAir ![]() ![]() |
13 -> 15 | BASE: 0 -> 30 GROW: 120 -> 110 |
Hitbox matches explosion effect | |
Meteor HeelDown AerialAir ![]() ![]() |
8 -> 15 | BASE: 0 -> 40 GROW: 100 -> 90 |
Electric element added (weakens crouch cancelling) Lightening kick SFX added |
|
Magical HoldGrab![]() |
Grab frame: 12 -> 6 | |||
Magical Hold (dash)Dash GrabRun ![]() |
Grab frame: 12 -> 9 Grab boxes made lower to get short or crouching characters |
|||
LevitationForward ThrowFrom Grab ![]() |
GROW: 50 -> 60 | |||
Reverse LevitationBackward ThrowFrom Grab ![]() |
GROW: 60 -> 70 | |||
Nayru's LoveNeutral Special![]() |
Increased | ANGLE: Away -> Towards and up (non-final hits) BASE: 50 -> 60 (final hit) |
Larger hitboxes | |
Din's FireSide Special![]() ![]() |
3.0 -> 10.0 (initial) 0.17 -> 0.14 (damage growth) |
ANGLE: Horizontal |
Acceleration: 0.06 -> 0.12 Maximized angle of projectile movement Frame lag from release: 22 -> 7 Initial hitbox size multiplier: 0.3 -> 1.0 No longer causes freefall when used in the air |
|
Farore's WindUp Special![]() ![]() |
Going into specialfall frame: 71 -> 32 Emergence has a hitbox with fire property |
Attribute | Value |
---|---|
Aerial Mobility/Acceleration |
0.03 -> 0.05 |
Max Horizontal Air Velocity |
0.9 -> 0.967 |
Name | Speed | Damage | Knockback | Other |
---|---|---|---|---|
SlashNeutral Attack![]() |
3 -> 4 (tip) | BASE: 5 -> 30 (tip) | ||
Sharp EdgeForward Tilt![]() ![]() |
+5 (tip) | BASE: Increased lots (tip) | ||
Anti-Air SlashUp Tilt![]() ![]() |
COOL: 40 -> 32 | 6 -> 10 (sourspots) |
BASE: 20 -> 35 (sourspots) GROW: 100 -> 116 (sourspots) ANGLE: 361 -> 100 (strong sourspot) ANGLE: 361 -> 85 (tip sourspot) |
Sound Effect: 33 -> 35 (sourspots) |
Low StabDown Tilt![]() ![]() |
6 -> 9 (tip) | BASE: 70 -> 90 (tip) | Sound Effect: 33 -> 35 | |
Raid ChopDash AttackRun ![]() |
6 -> 10 (tip) | BASE: 35 -> 60 (tip) GROW: 60 -> 55 (tip) ANGLE: 361 -> 85 (tip) |
Hit lasts +4 frames to match animation: 12 to 16->20 | |
Dragon KillerForward Smash![]() ![]() |
BASE: 30 -> 60 (tip) GROW: 65 -> 70 (tip) |
|||
Flame SwordUp Smash![]() ![]() |
17 (normal) 4 (foot) |
BASE: 73 (normal) GROW: 80 (normal) ANGLE: 90 (normal) ANGLE: Towards Sword (foot) |
Added explosion effect on Sword of Seals Higher hitboxes bigger, lowest hitbox smaller No longer hits multiple times All hitboxes (except foot) now do the same thing Foot hitboxes added right before hit |
|
Whirlwind BladeDown Smash![]() ![]() |
14 -> 16 (front sourspot) 8 -> 12 (back sourspot) |
BASE: Increased (all hitboxes) GROW: 70 -> 80 (front sweetspot) GROW: 68 -> 78 (back sweetspot) |
||
Double SlashNeutral AerialAir ![]() |
8 -> 11 (2nd hit) | GROW: 80 -> 95 (2nd hit) | Hitboxes made larger | |
Aerial SwipeForward AerialAir ![]() ![]() |
8 -> 9 (non-tip) 5 -> 8 (tip) |
BASE: Increased (non-tip) BASE: Increased lots (tip) ANGLE: 361 -> 67 (tip) |
Hit lasts one more frame | |
About FaceBackward AerialAir ![]() ![]() |
9 -> 14 (non-tip) 6 -> 10 (tip) |
BASE: Increased (All) GROW: 70 -> 100 (all) |
Hit lasts one more frame | |
Luna SlashUp AerialAir ![]() ![]() |
9 -> 10 (non-tip) 6 -> 8 (tip) |
BASE: Increased (non-tip) GROW: 70 -> 55 (non-tip) BASE: 10 -> 25 (tip) GROW: 70 -> 55 (tip) |
Hit lasts one more frame | |
Half MoonDown AerialAir ![]() ![]() |
COOL: Decreased |
9 -> 16 (sweetspot) 9 -> 12 (non-tip) 6 -> 12 (tip) |
BASE: Increased (sweetspot) BASE: 40 -> 60 (non-tip) GROW: 70 -> 80 (non-tip) ANGLE: Away -> Down (non-tip) BASE: <40 -> 60 (tip) GROW: <70 -> 80 (tip) ANGLE: Up -> Down (tip) |
Sweetspot has added fire effect Sweetspot now spikes Non-sweetspot now meteors |
Flare BladeNeutral Special![]() |
6 -> 7 | GROW: Increased | ||
Double Edge Dance (Start)Side Special![]() ![]() |
4 -> 5 (tip) | BASE: Increased (tip) ANGLE: Higher |
Aerial Vertical Boost: 1.2 -> 1.4 | |
Double Edge Dance (Second, High)Side SpecialFrom Double Edge Dance (Start) ![]() ![]() |
4 -> 6 (tip) | BASE: Increased (tip) | Can cancel into Double Edge Dance (Third, Any) 2 frames earlier | |
Double Edge Dance (Second, Low)Side SpecialFrom Double Edge Dance (Start) ![]() ![]() ![]() |
4 -> 6 (tip) | BASE: Increased (tip) | ||
Double Edge Dance (Third, High)Side SpecialFrom Double Edge Dance (Second, Any) ![]() ![]() |
8 -> 10 (almost tip) 5 -> 7 (tip) |
BASE: Increased lots (almost tip) | Almost tip meteors now, like normal hit | |
Double Edge Dance (Third, Side)Side SpecialFrom Double Edge Dance (Second, Any) ![]() ![]() |
10 -> 9 (non-tip) 8 -> 9 (tip) |
BASE: 50 -> 64 (non-tip) BASE: Increased (tip) |
||
Double Edge Dance (Third, Low)Side SpecialFrom Double Edge Dance (Second, Any) ![]() ![]() |
SHLD: Lots! | |||
Double Edge Dance (Final, High)Side SpecialFrom Double Edge Dance (Third, Any) ![]() ![]() |
10 -> 13 (tip) | BASE: Increased (tip) | ||
Double Edge Dance (Final, Side)Side SpecialFrom Double Edge Dance (Third, Any) ![]() ![]() |
10 -> 13 (tip) | BASE: Increased (tip) | ||
Double Edge Dance (Final, Low)Side SpecialFrom Double Edge Dance (Third, Any) ![]() ![]() |
SHLD: Lots! | |||
BlazerUp Special![]() ![]() |
More hits added at end (active hit duration increased) | |||
Getup Forward RollGetup Forward RollFrom Backplant ![]() |
Invincibility now starts at beginning of animation (like rest of cast) |
Attribute | Value |
---|---|
Weight |
85 -> 106 |
Shield Size |
16.25 -> 17.89 |
Hurtboxes on tail |
Removed |
Jump Start-Up Lag |
5 -> 4 |
Name | Speed | Damage | Knockback | Other |
---|---|---|---|---|
Dark FlashNeutral Attack![]() |
IASA: 29 -> 16 CAN USE Dark Flame: 8 frames earlier |
Outer hitbox enlarged to match GFX Attack hit lasts one more frame (frame 9) |
||
Tail WhipForward Tilt![]() ![]() |
5 -> 7 (tip) | BASE: 10 -> 20 (tip) | ||
FlipUp Tilt![]() ![]() |
8 -> 10 (middle, clean hit) 5 -> 10 (tip, clean hit) 10 -> 9 (base, late hit) 8 -> 9 (middle, late hit) 6 -> 9 (almost tip, late hit) 5 -> 9 (tip, late hit) |
BASE: Increased (base, clean hit) BASE: Decreased (middle, clean hit) BASE: 0 -> 40 (tip, clean hit) GROW: 115 -> 110 (tip, clean hit) BASE: Decreased (base, late hit) BASE: 60 -> 40 (middle, late hit) GROW: 114 -> 110 (middle, late hit) BASE: Decreased (almost tip, late hit) BASE: Increased (tip, late hit) |
||
Tail SweepDown Tilt![]() ![]() |
5 -> 6 (tip) | BASE: Increased (tip) | ||
Dark TorchDash AttackRun ![]() |
Hitboxes larger | |||
Shadow BlastForward Smash![]() ![]() |
COOL: -16 | 12 -> 15 (sourspot) |
BASE: Increased (sourspot) GROW: 80 -> 90 (sourspot) BASE: 21 -> 30 (sweetspot) GROW: 75 -> 90 (sweetspot) |
Larger hitboxes |
Galaxy ForceUp Smash![]() ![]() |
10 -> 13 (final hit) | BASE: Increased (final hit) | Non-final hitboxes bigger and more disjointed | |
Shadow BombDown Smash![]() ![]() |
15 -> 17 | BASE: Increased GROW: Increased (probably) |
||
Body SparkNeutral AerialAir ![]() |
2 -> 1 (top hitboxes) | Hitboxes size: 600 -> 850 | ||
Shadow ScratchForward AerialAir ![]() ![]() |
LAND: 25 -> 22 |
Hitbox starts near Mewtwo's head Hitbox goes down to old hitbox location Hit lasts longer, going up and behind Mewtwo Overall, covers more area for more effective range |
||
Tail FlickBackward AerialAir ![]() ![]() |
START: 12 -> 8 LAND: 28 -> 18 |
9 -> 11 (tip) | BASE: Increased (non-tip) BASE: Increased (tip) |
|
Somersault KickUp AerialAir ![]() ![]() |
LAND: 20 -> 16 | BASE: 0 -> 10 | Hit starts 1 frame earlier Hit ends 2 frames later |
|
Meteor KickDown AerialAir ![]() ![]() |
COOL: -12 LAND: 28 -> 24 IASA: -10 |
ANGLE: 270 -> 290 |
Spikes instead of meteors Autocancel 10 frames earlier |
|
PsychicGrab![]() |
Range increased | |||
Running PsychicDash GrabRun ![]() |
Outer range increased | |||
Shadow CannonForward ThrowFrom Grab ![]() |
GROW: 100 -> 160 (balls) | Sound Effect changed to Mewtwo's taunt laugh | ||
Shadow BallNeutral Special![]() |
START: 17 -> 10 | |||
ConfusionSide Special![]() ![]() |
COOL: -6 |
Tumble is now inescapable until hitting the ground (or falling past it) Most opponents will hit ground standing |
||
TeleportUp Special![]() ![]() |
Invincibility Start Frame: 8 -> 4 | |||
DisableDown Special![]() ![]() |
START: 15 -> 9 | 1 -> 3 | BASE: 100 -> 90 (tumbling opponent) GROW: 100 -> 50 (tumbling opponent) |
Size: 600 -> 1600 |
Spot DodgeSpot Dodge![]() ![]() ![]() |
DUR: 29 -> 27 COOL: -8 |
Attribute | Value |
---|---|
Shield |
10.75 -> 16.125 |
Weight |
60 -> 75 |
Aerial Mobility/Acceleration |
0.02 -> 0.045 |
Max Horizontal Air Velocity |
1 -> 1.001 |
Dash Length |
9 -> 13 |
Name | Speed | Damage | Knockback | Other |
---|---|---|---|---|
LionForward Tilt![]() ![]() |
COOL: Slightly lower | BASE: Increased | ||
Flag ManUp Tilt![]() ![]() |
START: 9 -> 6 | |||
HelmetDash AttackRun ![]() |
ANGLE: Better for comboing | |||
Fire AttackForward Smash![]() ![]() |
6 -> 12 (late) | BASE: Increased lots (late) | ||
OctopusUp Smash![]() ![]() |
START: 24 -> 16 COOL: -2 |
18 -> 21 SHLD: Exists |
BASE: Increased | |
VerminDown Smash![]() ![]() |
COOL: -5 |
BASE: 40 -> 50 (sweetspot) GROW: Increased (sweetspot) BASE: 80 -> 96 (sourspot) GROW: 40 -> 58 (sourspot) ANGLE: 361 -> 67 (sourspot) |
||
ParachuteNeutral AerialAir ![]() |
LAND: 15 -> 24 | Can be L-Cancelled | ||
Cement FactoryForward AerialAir ![]() ![]() |
START: 10 -> 8 LAND: 25 -> 22 |
BASE: 50% lower (clean) GROW: Increased (clean) |
||
Turtle BridgeBackward AerialAir ![]() ![]() |
LAND: 18 -> 22 | SHLD: 0 -> 2 | Can be L-Cancelled | |
Spit Ball SparkyUp AerialAir ![]() ![]() |
GROW: Less (first hit) |
First hit ends earlier Second hit starts earlir to match airblow animation Second hit has larger hitboxes Can be L-Cancelled |
||
Donkey Kong Jr.Down AerialAir ![]() ![]() |
LAND: 20 -> 16 | BASE: Much lower (land) ANGLE: Away -> Down (land) |
Meteor hitbox duration: 1 -> 5 Landing hitbox is much bigger |
|
ChefNeutral Special![]() |
Land Cancellable No longer resets vertical momentum Time between sausages much shorter (can be spammed) |
|||
Judgment [2]Side Special![]() ![]() |
BASE: Increased | "Poisons" (w/ flower) foe temporarily | ||
Judgment [3]Side Special![]() ![]() |
SHLD: Unchanged | BASE: Increased | ||
Judgment [4]Side Special![]() ![]() |
8 -> 4 | BASE: Increased lots | Darkness added | |
Judgment [5]Side Special![]() ![]() |
BASE: Increased (all hits) | |||
Judgment [7]Side Special![]() ![]() |
BASE: Increased (like Marth's Fsmash sourspot) |
Has slash element | ||
Judgment [8]Side Special![]() ![]() |
4 -> 16 | ANGLE: 80 -> 30 | Opponent freeze time increased | |
Oil PanicDown Special![]() ![]() |
COOL: 11 -> 0 | |||
Forward RollForward Roll![]() ![]() ![]() |
COOL: -7 | |||
Backward RollBackward Roll![]() ![]() ![]() |
COOL: -7 | |||
Spot DodgeSpot Dodge![]() ![]() ![]() |
COOL: -10 |
Attribute | Value |
---|---|
Initial Dash Velocity |
1.3 -> 1.425 |
Initial Run Velocity |
1.4 -> 1.5 |
Aerial Mobility/Acceleration |
0.04 -> 0.065 |
Max Aerial Horizontal Velocity |
0.93 -> 0.9588 |
Name | Speed | Damage | Knockback | Other |
---|---|---|---|---|
KickNeutral AttackFrom Straight ![]() |
BASE: 16 -> 40 | |||
Push UpUp Tilt![]() ![]() |
COOL: -8 | BASE: 42 -> 55 GROW: 126 -> 100 |
||
PK ShoveDash AttackRun ![]() |
ANGLE: Up -> Away (First) ANGLE: Up-Away -> Away (second) BASE: Increased (final) GROW: Decreased (final) |
Hitboxes duration (frames): 1 -> 4 Final hitbox is bigger |
||
Home Run SwingForward Smash![]() ![]() |
COOL: -8 | GROW: 62 -> 72 (all hitboxes) | Hit and reflect boxes last 2 frames earlier and 1 later | |
Around the WorldUp Smash![]() ![]() |
9 -> 12 (Initial) 4 -> 7 (Yoyo Charge) SHLD: 0 -> 3 (Yoyo Charge) 6 -> 12 (Yoyo Swing) |
BASE: Decreased (Initial) GROW: 80 -> 84 (Initial) BASE: 20 -> 25 (Yoyo charge) GROW: Increased (Yoyo charge) ANGLE: 85 -> 95 (Yoyo charge) BASE: Increased (Uncharged Swing) GROW: 45 -> 102 (Uncharged Swing) BASE: 60 -> 30 (Charged Swing) GROW: 45 -> 92 (Charged Swing) ANGLE: Away -> 85 (Charged Swing) |
Bigger Hitboes Doesn't Clank |
|
Walk the DogDown Smash![]() ![]() |
START: 12 -> 8 COOL: -11 |
11 -> 12 (Initial) 4 -> 7 (Charging) 7 -> 12 (Swing) |
BASE: 70 -> 50 (Initial) GROW: 80 -> 70 (Initial) ANGLE: 70 -> 25 (Initial) BASE: 20 -> 30 (Charging) GROW: 50 -> 70 (Charging) ANGLE: 80 -> 125 (Charging) BASE: 70 -> 50 (Swing) GROW: 60 -> 70 (Swing) ANGLE: 70 -> 25 (Swing) |
Bigger hitboxes Removed Clanking |
Ness SpinNeutral AerialAir ![]() |
START: 5 -> 4 DUR: +1 LAND: 22 -> 18 IASA: 36 -> 28 |
11 -> 13 (clean) | BASE: 15 -> 20 (clean) BASE: 0 -> 5 (late) |
|
Flying PK ShoveForward AerialAir ![]() ![]() |
2 -> 3 (inner) SHLD: More |
GROW: 135 -> 100 (final) BASE: Increased (inner) GROW: Increased (inner) |
Innermost hitbox now same as normal hitbox Innermost hitbox has added electric effect |
|
PK Drop KickBackward AerialAir ![]() ![]() |
ANGLE: 361 -> 32 | Sweetspot lasts one more frame | ||
Jumping HeadbuttUp AerialAir ![]() ![]() |
IASA: 42 -> 34 | |||
Meteor KickDown AerialAir ![]() ![]() |
START: 20 -> 10 LAND: 28 -> 18 COOL: -14 |
Autocancel frame unchanged: 30 | ||
GrabGrab![]() |
Size: +200 (inner grabbox only) X-offset: +300 (all, more disjointed) Grab lasts 1 frame earlier |
|||
Grab (Running)Dash GrabRun ![]() |
Hitboxes bigger Hitboxes moved forward (disjointed) Grab lasts 1 frame earlier |
|||
PK ThrowForward ThrowFrom Grab ![]() |
BASE: 10 -> 40 | |||
Cowboy PK ThrowUp ThrowFrom Grab ![]() |
BASE: 105 -> 95 | |||
PK InfernoDown ThrowFrom Grab ![]() |
BASE: 90 -> 75 GROW: 30 -> 50 ANGLE: 70 -> 90 |
|||
PK FlashNeutral Special![]() |
COOL: 25 -> 15 |
BASE: Increased Lots GROW: Increased |
Faster, more powerful, smaller No longer causes freefalll Final Hit Size Multiplier: 1.7 -> 1.43 Initial hitbox size increased to match explosion Horizontal momentum: 3.0 -> 16.0 Max rising height: 1.3 -> 1.4 Control sensitivity: 0.01 -> 0.05 (Can go further horizontally) Gravity: 0.02 -> 0.04 Detonation Timer: 20.0 -> 15.0 |
|
PK FireSide Special![]() ![]() |
START: 20 -> 14 LAND: 30 -> 5 COOL: -16 |
Certain pillar hitboxes bigger More horizontal trajectory in air |
||
PK ThunderUp Special![]() ![]() |
BASE: 60 -> 83 (body, clean) GROW: 70 -> 80 (body, clean) BASE: 45 -> 55 (body, late) GROW: 65 -> 70 (body, late) |
Deceleration rate: 0.072 -> 0.056 (body, goes further) Turning control radius: 6.0 -> 8.0 |
||
PSI MagnetDown Special![]() ![]() |
START: 10 -> 2 COOL: 20 -> 0 |
Body Invincibility on frame 1 removed Forced held frames: 30.0 -> 20.0 Animation can be jumped out of unless absorbing |
Attribute | Value |
---|---|
Weight |
117 -> 118 |
Initial Walk Velocity |
0.03 -> 0.05 |
Walk Acceleration |
0.05 -> 0.07 |
Max Walk Velocity |
0.65 -> 0.8 |
Dash Speed |
1.0 -> 1.15 |
Run Speed |
1.5 -> 1.527 |
Maximum Aerial Speed |
0.85 -> 1.0 |
Jump Startup Lag |
8 -> 6 |
Shield Size |
31.25 -> 32.75 |
Landing Lag |
6 -> 4 |
Name | Speed | Damage | Knockback | Other |
---|---|---|---|---|
Left ScratchNeutral Attack![]() |
IASA: 21 -> 16 | SET: Increased | Frame Window For Right Scratch: 24 -> 18 | |
Koopa KnuckleForward Tilt![]() ![]() |
IASA: 56 -> 40 (up angled) IASA: 37 -> 32 (normal angled) IASA: 37 -> 32 (down angled) |
+1 (normal angle, sourspot) | ||
Ceiling ScratchUp Tilt![]() ![]() |
IASA: 50 -> 37 | Hitbox lasts for 3 more frames | ||
Floor ScratchDown Tilt![]() ![]() |
IASA: 55 -> 46 | Both swings significantly stronger | ||
Horn ChargeDash AttackRun ![]() |
COOL: Significantly reduced IASA: 56 -> 40 |
|||
Hammer HeadForward Smash![]() ![]() |
IASA: 66 -> 55 | SHLD: 30 | Slightly more disjointed Stronger at low % |
|
Shell ShockUp Smash![]() ![]() |
IASA: 53 -> 43 |
Much stronger at higher % (clean) Main hitboxes slightly more disjointed (clean) Late hit ground bounces Significantly disjointed hitbox (late) Hitboxes last 3 more frames (all) |
||
BuzzsawDown Smash![]() ![]() |
COOL: Less IASA: 68 -> 63 |
Should connect slightly better | ||
GyroscopeNeutral AerialAir ![]() |
BASE: Stronger GROW: Much higher ANGLE: Lower |
|||
Jump SlashForward AerialAir ![]() ![]() |
LAND: 30 -> 24 | Increased | GROW: Slightly increased | |
Spike StretchBackward AerialAir ![]() ![]() |
LAND: 35 -> 26 | 13 -> 15 (clean) | Very strong Late hit frame: 11 -> 14 |
|
Horn TossUp AerialAir ![]() ![]() |
DUR: 22 -> 16 | 17 -> 18 | Significant increase in power | |
Scrub Brush -> Fire ClawDown AerialAir ![]() ![]() |
DUR: 9 LAND: 22 |
16 | BASE: 35 GROW: 108 ANGLE: 270 |
New Animation Swings his claw down to meteor opponents Has fire effect Has a hitbox attached to foot for greater range |
GrabGrab![]() |
Range increased significantly | |||
Grab (Running)Dash GrabRun ![]() |
Range increased absurdly | |||
CatapultForward ThrowFrom Grab ![]() |
GROW: Enough to KO at high % | |||
Reverse ThrowBackward ThrowFrom Grab ![]() |
Weaker at low % Much stronger at high % |
|||
Bowser SlamDown ThrowFrom Grab ![]() |
IASA: 85 -> 72 | |||
Fire BreathNeutral Special![]() |
COOL: 30 -> 20 | Cooldown has a bite hitbox for combos | ||
Koopa KlawSide Special![]() ![]() |
START: 16 -> 12 IASA: 59 -> 48 |
SHLD: Huge |
Slash hitbox moved further out (now is only tip) Grab range increased to the tip |
|
Whirling FortressGround Up Special![]() ![]() |
GROW: Slightly better (clean) | |||
Whirling Fortress (Air)Aerial Up Special![]() ![]() |
Rises higher Significantly increased mobility |
|||
Bowser BombDown Special![]() ![]() |
LAND: 60 -> 40 | SHLD: 35 -> 16 | Grounded version has hitbox on frame 11 to hit them into the falling part | |
Forward RollForward Roll![]() ![]() ![]() |
DUR: 39 -> 30 | |||
Backward RollBackward Roll![]() ![]() ![]() |
DUR: 39 -> 30 | |||
Spot DodgeSpot Dodge![]() ![]() ![]() |
DUR: 42 -> 34 |
Attribute | Value |
---|---|
Friction |
0.1 -> 0.06 |
Initial Run Velocity |
1.72 -> 2.0 |
Max Air Velocity |
0.85 -> 1.1 |
Name | Speed | Damage | Knockback | Other |
---|---|---|---|---|
Tail SmackUp Tilt![]() ![]() |
BASE: +30 | |||
Tail SweepDown Tilt![]() ![]() |
ANGLE: 35 -> 25 | |||
Running Headbutt -> Rolling HeadbuttDash AttackRun ![]() |
COOL: Less IASA: 50 -> 33 |
6 (late) | GROW: 70 -> 109 (clean) BASE: 10 (late) GROW: 123 (late) ANGLE: 30 (late) |
New Animation Has a late hit |
ThundershockForward Smash![]() ![]() |
START: 16 -> 10 |
Self-damage: 2 -> 1 Loop hitbox sizes: 200 Loop hitbox stats reworked to connect better |
||
Spinning MouseDown Smash![]() ![]() |
IASA: 51 -> 41 | GROW: 70 -> 90 ANGLE: 140 -> 160 |
||
Electric Drill -> Electric ScrewdriverForward AerialAir ![]() ![]() |
START: 10 -> 5 | 2 -> 11 | BASE: 0 -> 30 GROW: 100 -> 90 SET: 30 -> 0 ANGLE: 361 -> 50 |
Self-damage: 1 Only hits once |
Glider -> Electric GliderBackward AerialAir ![]() ![]() |
COOL: Less IASA: 60 -> 50 |
9 -> 12 (clean) | GROW: 100 -> 125 (clean) ANGLE: 361 -> 32 (clean) |
Self-damage: 1 Clean hit has electric element |
Tail ChopUp AerialAir ![]() ![]() |
BASE: 100 -> 80 | |||
Electric ScrewDown AerialAir ![]() ![]() |
START: 10 -> 8 LAND: 26 -> 20 |
4 (landing) |
GROW: 100 -> 80 (air) ANGLE: 361 -> 270 (air) BASE: 0 -> 60 (landing) GROW: 100 -> 30 (landing) SET: 30 -> 0 (landing) ANGLE: 361 -> 270 (landing) |
Adjusted to better hit with landing hitbox Meteor smashes Self-damage on landing hit removed |
Electric ShockPummelFrom Grab ![]() |
Self-damage removed | |||
ElectrocutionForward ThrowFrom Grab ![]() |
Self-damage removed | |||
Electric SlamDown ThrowFrom Grab ![]() |
BASE: 60 -> 80 ANGLE: 60 -> 80 |
|||
Thunder JoltNeutral Special![]() |
Self-damage removed Velocity of aerial jolt: 1.5 -> 2.0 |
|||
Skull BashSide Special![]() ![]() |
Self-damage removed | |||
Quick Attack (misnomer)Up Special![]() ![]() |
Self-damage removed | |||
ThunderDown Special![]() ![]() |
COOL: 35 -> 18 | BASE: 50 (bolt) GROW: 55 -> 135 (bolt) ANGLE: 94 -> 361 (bolt) |
Self-damage: 1 | |
Getup Forward RollGetup Forward RollFrom Backplant ![]() |
Invincibility Frames: 14 -> 19 |
Attribute | Value |
---|---|
Friction |
0.08 -> 0.06 |
Initial Run Velocity |
1.4 -> 1.5 |
Initial Short Hop Vertical Velocity |
1.5 -> 1.25 |
Aerial Mobility/Acceleration |
0.04 -> 0.08 |
Aerial Stopping Mobility |
0.02 -> 0.03 |
Max Horizontal Aerial Velocity |
0.78 -> 0.975 |
Weight |
70 -> 74 |
Ability lose chance |
1/32 -> "Very Unlikely" |
Name | Speed | Damage | Knockback | Other |
---|---|---|---|---|
Spinning KickForward Tilt![]() ![]() |
ANGLE: 361 -> 33 | |||
Back KickUp Tilt![]() ![]() |
IASA: 30 -> 21 | |||
Squish KickDown Tilt![]() ![]() |
IASA: 30 -> 21 | |||
Fire KirbyDash AttackRun ![]() |
Functions similar to Wizard's Foot Strong hit much stronger Weak hit hard to punish |
|||
Smash KickForward Smash![]() ![]() |
13 -> 14 (late) |
BASE: 24 -> 42 (clean) GROW: 96 -> 100 (clean) ANGLE: 361 -> 38 (Clean) BASE: 18 -> 26 (late) ANGLE: 75 -> 38 (late) |
||
Kirby Flip KickUp Smash![]() ![]() |
BASE: 20 -> 30 (non-sweetspot) GROW: 100 -> 118 (non-sweetspot) BASE: 10 -> 20 (sourspot) |
Strong part lasts longer | ||
Propeller KickDown Smash![]() ![]() |
ANGLE: 76 -> 361 | |||
Twinkle StarNeutral AerialAir ![]() |
10 -> 12 (part 2) 6 -> 8 (part 4) |
BASE: 10 -> 20 GROW: 80 -> 100 ANGLE: 361 -> 40 |
Damage Progression: 12,10,8,6 -> 12,8 | |
Spiral KickForward AerialAir ![]() ![]() |
START: 10 -> 6 LAND: 20 -> 15 |
First 2 hits should connect better (same as Brawl) | ||
Floating Flip KickUp AerialAir ![]() ![]() |
Timers changed to match animation: Starts 2 frames earlier Ends 3 frames later |
|||
Screw DriverDown AerialAir ![]() ![]() |
START: 18 -> 12 LAND: 20 -> 15 |
ANGLE: 361 -> 84 (landing) | ||
Power BombForward ThrowFrom Grab ![]() |
Cannot be escaped | |||
Brain BusterBackward ThrowFrom Grab ![]() |
IASA: much faster | Cannot be escaped | ||
Ninja DropUp ThrowFrom Grab ![]() |
GROW: 70 -> 100 | |||
Victory DanceDown ThrowFrom Grab ![]() |
IASA: 89 -> 69 | 7 -> 2 (final) 0 -> 1 (each stomp) |
BASE: 40 -> 65 ANGLE: 90 -> 56 |
More frame advantage |
SwallowNeutral Special![]() |
Safe on use with 17 frames of advantage Aerial Inhale X-offset: 900 -> 1500 Grounded Inhale X-offset: 2900 -> 5500 Note: Grounded inhale ONLY valid if you start on the ground Opponent stuck in star (frames): 10 -> 40 |
|||
Hammer (Ground)Side Special![]() ![]() |
START: 22 -> 17 | 17 -> 23 SHLD: 0 -> 20 |
BASE: 50 -> 65 GROW: 50 -> 76 |
|
Hammer (Air)Aerial Side SpecialAir ![]() ![]() |
IASA: 69 -> 58 |
BASE: 0 -> 60 GROW: 100 -> 70 ANGLE: 110 -> 361 (loop 1) ANGLE: 110 -> 30 (loop 2) |
Hitbox sizes doubled | |
Final CutterUp Special![]() ![]() |
2 -> 4 | BASE: 0 -> 80 SET: 100 -> 0 |
Slash down always has a hitbox | |
StoneDown Special![]() ![]() |
START: 30 -> 15 | SHLD: 0 -> 20 | GROW: 55 -> 90 | |
Getup AttackGetup AttackFrom Backplant ![]() ![]() ![]() |
+5 frames of invincibility Invincibility glitch fixed |