Super Smash Brothers Melee Changelist
From NTSC 1.0 to SD Remix 3.1
Table of Contents
Gameplay Changes
Taunts can be ledge cancelled (mostly helps Kirby safely get rid of powers).
Misc. Changes
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New SD Remix-tailored title screen
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Character select screen has different coloration and "MELEE" on top left changed to "SD REMIX"
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C-Stick in single player modes performs smash attacks instead of controlling the camera.
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Tournament Mode replaced with Debug Mode.
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C-Stick in Debug's Develop Mode no longer toggles camera (thanks to Achilles)
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Default Item Frequency changed to 'Off'
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Rumble by default is set to "Off" for all players
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Default rules are 4-stock, 8 minutes, and friendly fire ON.
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All characters unlocked by default.
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All stages unlocked by default.
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Random Stage Select is unlocked by default.
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Default random select stage list is now:
- Yoshi's Island N64 *
- Dreamland N64
- Final Destination
- Battlefield
- Fourside *
- Green Greens
- Pokemon Stadium
- Fountain of Dreams
- Yoshi's Story
* Recommended as counterpick by sdremix_troubleshooter
Stages
- Dreamland
- Whispy Woods no longer blows wind on characters.
- Fourside
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Turned into a neutral stage, similar to Smashville in Brawl.
- Only one building (the Monotoli building) remains. It is a large width, similar to Battlefield or Final Destination
- A single platform exists above the building. It is held up by a crane and moves horizontally
- Green Greens
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Turned into a neutral stage, similar in build to Pokémon Stadium.
- All stage hazards removed
- The two stage gaps removed that used to hold stage hazard blocks
- Two platforms are situated in a similar fashion to Pokémon Stadium
- Whispy Woods no longer blows wind on characters.
- Yoshi's Story 64
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Turned into a neutral/counterpick stage with the removal of some stage elements.
- Cloud platforms removed
- Top platform removed
Unchanged Characters
Fox
Falco
Sheik
Marth
Jigglypuff
Peach
Changed Characters
Character changes are the same as in 3.2.